#include "GameParticleWnd.h"
#include "GameWindowMgr.h"

CGameParticleWnd::CGameParticleWnd(void)
{
	m_akObjects.clear();	
}

CGameParticleWnd::~CGameParticleWnd(void)
{
}

void CGameParticleWnd::OnUpdate()
{
	for (int i = 0;i < (int)m_akObjects.size();i++)
	{
		m_akObjects[i].Update();
	}
}

void CGameParticleWnd::OnDraw()
{
	for (int i = 0;i < (int)m_akObjects.size();i++)
	{
		m_akObjects[i].Draw();
	}
}
